Between the Folds #000


Hey there, whalecome to the Forbidden Folds devlog, Between the Folds.

We are Andi and Ralf, the programmers of WHALIEN, and in this devlog we will write about some of the findings we encounter while developing the game.

Since this devlog is written by us programmers, it will mostly concentrate on features, pitfalls and neat little tricks of Unreal Engine 4 - which is the engine we use to develop WHALIEN. However, there might still be some articles on asset creation or integration coming up in the future. 

Some of the problems and solutions presented in the devlog might seem obvious and are very easy to apply, but finding the right solution to the problems (as easy as it may be in the end) often requires a mix of trial and error, overthinking the problem and some sprinkles of frustration. So if these articles can spare anyone else that process, we’ve done our part!

We still have lots to learn, though, so if you have any better solutions to our proposed methods, please reach out, we are always happy to simplify and improve our workflows.

We hope this devlog can help share some information about game development to the world, so stay tuned for upcoming posts!  (Small teaser: next week we’re going to convey our first real post to you)


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